You'll also need to open your C:\Program Files\Infogrames Interactive\Civilization III\Text directory. Makes things a lot easier as you can now just double-click it and the editor will open and go right into it. Now right-click your civ3mod.bic file (this is the file which contains all the default rules for civ3 games) and choose "Create Shortcut". This way you can go back to the way the game was before without hassle. Now, open up your C:\Program Files\Infogrames Interactive\Civilization III directory and backup your civ3mod.bic file. While not required I reccommend you go ahead and get the hacked scenario editor while you're at it, but it's not totally neccessary. You will also need the Civ3CopyTool by Gramphos, which is available in the Files section of this very site.
![how to install civ 5 mods how to install civ 5 mods](https://static.fandomspot.com/images/04/6242/10-perfect-world-3-mod.jpg)
#HOW TO INSTALL CIV 5 MODS HOW TO#
You will need to already be somewhat familiar with the Scenario Editor (you can learn how to use it by using the helpfile that comes with it), and you will need any kind of word processor that will open, edit, and save.
![how to install civ 5 mods how to install civ 5 mods](https://static.fandomspot.com/images/04/6242/07-vox-populi-mod.jpg)
If the game would only use tech tree icons (found in Art\tech chooser\Icons) like it handles all the other icons then this would work without flaw. This is do to some index which is tucked somewhere in the executable or in a currently unidentified portion of the. Too much else to do first.įirst a note for anyone at Firaxis who reads this: When you add a new technology to the game the technology with the highest number tech tree icon will crash the game if it is viewed in the civilopedia. No real point in doing such work for such little effect at this time. The file can be stretched out and be given room for additions, but I don't feel like playing around till I figure out how it works right now. Only known bug in this whole process so far. The file has no room for additions and Incense is there twice, so I have no idea how that file works. Note: When you do the overhead zoomed in view of the city the new building (improvement or wonder) will still not show because I have NO idea where they hid those darn graphics, but few people look there anyway.Īlso when adding Luxury Resources they will not have their tiny little icon in the city view.
#HOW TO INSTALL CIV 5 MODS PATCH#
Terrain is not addable without a patch at this time to my knowledge, so I'm afraid you'll just have to replace/change the current ones to make any such cases. It's best to teach by example, so if you follow this tutorial by the end you will have learned how to add the Coracle naval unit, the Chichen Itza Great Wonder, the Kama Sutra Small Wonder (sure, I agree it should be a great wonder, but it's just a joke.unless you really want to be able to build a +10 happyness in all citys wonder ), the Guild Hall improvement, and finally the technology Fascism (you can figure out how to add governments on your own.
![how to install civ 5 mods how to install civ 5 mods](https://downloads.2kgames.com/civdotcom/img/blog/five_great_mods_1.jpg)
I'm thoroughly happy with my progess in whipping Civ3 into shape, even if I am rather mad at whoever the boneheaded Firaxian was that managed to think it was a good idea to hard-code the amount of tech tree icons.but I digress. Yes my friends, it CAN all be done! And I've even figured how to keep the game from crashing if you right-click in the wrong/right place after making such additions!